Publications

8 results
2020
[8], , , and , Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain, In 38th IEEE International Conference on Consumer Electronics (ICCE 2020), Las Vegas, Nevada, USA,January 4-6, . [bibtex] [pdf] [doi]
2019
[7], , , , and , Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System, In 2019 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2019), Auckland, New Zealand, . [bibtex]
[6], , and , Rhythm Dungeon: A Blockchain-based Music Roguelike Game, In Foundation of Digital Games (FDG 2019), San Luis Obispo, California, USA, August 26-30, . [bibtex]
[5], , and , Blockchain Games: A Survey, In IEEE Conference on Games (CoG 2019), London, United Kingdom, Aug 20-23, . [bibtex]
[4] and , A Security Case Study for Blockchain Games, In IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, . [bibtex]
[3], , , and , QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach, In IEEE International Conference on Communications (ICC 2019), Shanghai, China, May 20-24, . [bibtex]
[2] and , Demo Abstract: An Interoperable Avatar Framework Across Multiple Games and Blockchains, In 2019 IEEE Conference on Computer Communications Demos (INFOCOM 2019 DEMOS), Paris, France, April 29-May 2, . [bibtex]
2018
[1], , , , and , Decentralized Applications: The Blockchain-Empowered Software System, In IEEE Access, volume 6, . [bibtex] [pdf] [doi]