Our Work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds On Blockchain” Has Been Accepted Into ICCE 2020

Blockchain Games Game Mechanics Game Technology Highlight Publication

Our work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” has been accepted into  38th IEEE International Conference on Consumer Electronics 2020 (ICCE 2020), which will be held at Las Vegas, Nevada, California, USA, during January 4-6, 2020.

ICCE is an established forum for innovative research in all areas of consumer electronics. The theme of ICCE 2020 is Intelligent Consumer Technologies. Topics consistent with this theme include all aspects of foundational and robust intelligent systems that are revolutionizing consumer electronics.