In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. In this talk, we will provide analysis of several popular online games based on a collection of game player and game workload data.
Time: 20:00 March 28
Venue: Daoyuan 103 (Governing Board Meeting Room)
Presenter: Lingzhou Xiang, Master of Data Science at CUHK-Shenzhen