ENG3101: Fundamentals Of Video Game Design
Instructor: Wei He & Wei Cai
Description: To truly understand game design is to understand an incredibly complex web of creativity, psychology, art, technology, and business. This course is designed to introduce the basics of building a game engine, and to give students a broad artistic and conceptual understanding of interactive narrative in video games. Students are encouraged to set aside their preconceptions about video games, so that they can approach this subject with an open mind.
Upon completing this course, students are expected to
- Acquire basic terminologies and principles of video game design;
- Understand narrative structures, and their applications in interactive storytelling;
- Have a basic idea of innovations and new applications of video games;
- Pitch their ideas of a brand new video game to the entire class;
- Give constructive and respectful feedback to peers; apply feedback from peers and instructor through revision.
|1||Introduction & Designer creates an experience & The experience rises out of a game|
|2||Introduction to game engines|
|3||Elements of video games & Players’ interest curves|
|4||One kind of experience is the story & Worlds of stories and games|
|6||How to define spaces|
|7||How visual design affects storytelling|
|8||How to communicate with clients|
|9||How to pitch your idea & Money matters!|
|11||Immersive Gaming Experience|
|12||Novel Game Technologies|
|Attendance and Participation||10%|
- Schell, Jesse (2015). The Art of Game Design: A Book of Lenses. Boca Raton: Taylor & Francis Group.
- Rogers, Scott (2014). Level Up!: The Guide to Great Video Game Design. West Sussex: WILEY.
- Brooks, Max (2003). The Zombie Survival Guide: Complete Protection from the Living Dead. New York: Broadway Books.
- Bang, Molly (2016). Picture This: How Pictures Work. San Francisco: Chronicle Books.
- Brooks, Max (2006). World War: An Oral History of the Zombie War. New York: Broadway Books.