Our Work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds On Blockchain” Has Been Accepted by ICCE 2020

Our work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” has been accepted into  38th IEEE International Conference on Consumer Electronics 2020 (ICCE 2020), which will be held at Las Vegas, Nevada, California, USA, during January 4-6, 2020. ICCE is an established forum for innovative research in all areas of consumer electronics. The theme of […]

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Our Work “Rhythm Dungeon: A Blockchain-Based Music Roguelike Game” Has Been Accepted by FDG 2019 Posters & Demos Track

Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted into Foundation of Digital Games 2019 (FDG 2019) Demos Track, which will be hold at California Polytechnic State University, San Luis Obispo, California, USA, during August 26-30, 2019. Foundations of Digital Games is a major international “big tent” academic conference dedicated to exploring […]

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Our work “A Security Case Study for Blockchain Games” has been accepted by IEEE GEM 2019

Our work “A Security Case Study for Blockchain Games” has been accepted to IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, 2019. Continuing the grand tradition & broadening the scope of the IEEE International Games Innovation Conference (IGIC, 2009 – 2013), IEEE Games Entertainment & Media Conference […]

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Our Work “Proof-Of-Play: A Novel Consensus Model For Blockchain-Based Peer-To-Peer Gaming System” Has Been Accepted by 2019 ACM International Symposium On Blockchain And Secure Critical Infrastructure (BSCI 2019)

Our manuscript “Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System” has been accepted to 2019 ACM International Symposium On Blockchain And Secure Critical Infrastructure (BSCI 2019). Data storage in peer-to-peer (P2P) games in a perfect applications scenario for blockchain. However, suffering from high transaction cost and latency, proof-of-work (PoW) becomes the bottleneck of […]

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Our Work “An Interoperable Avatar Framework across Multiple Games and Blockchains” has been Accepted by IEEE INFOCOM 2019 Demo Session

Our manuscript “An Interoperable Avatar Framework across Multiple Games and Blockchains” has been accepted to IEEE International Conference on Computer Communications (INFOCOM2019) Demo session. It is a collaborative work with Mr. Xiao Wu, CEO of White Matrix Inc., Nanjing. By designing and implementing the framework, we envision the future direction of blockchain games. We will […]

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Prof. Cai Serves As a TPC member Of 2019 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2019)

Prof. Cai has accepted the invitation to serve as the Technical Program Committee Member of 2019 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2019), which will be held in conjunction with The 14th ACM ASIA Conference on Information, Computer and Communications Security (ACM ASIACCS 2019), July 7-12, Auckland, New Zealand. Please follow […]

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Prof. Cai serves as the Editor of Transactions on Blockchain Technology and Applications

Prof. Cai has accepted the invitation to serve as the Editor of Transactions on Blockchain Technology and Applications. Following is the information regarding the journal. The emergence and popularity of blockchain techniques will significantly change the way of digital and networking systems’ operation and management. In the meantime, the application of blockchain will exhibit a […]

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