Our Paper “QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach” Has Been Accepted To IEEE ICC 2019

Cloud Gaming Game Technology Publication

Our paper titled “QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach” has been accepted to IEEE International Conference on Communications (ICC2019), which will be hold at Shanghai, China during 20-24 May, 2019.

IEEE ICC 2019 received over 2590 submissions. Each paper was carefully peer-reviewed by at least three reviewers and/or TPC members. Only high-quality papers could be accepted, with acceptance rate of around 39%.